Half-Dragon Hellfire Wyrm Variant
Hit die: + 1 die type (1d6=1d8)
Skills: 6 + int modifier
Feats: 1 every 3 levels. With access to the draconic feats.
Level Adjustment: +3
Str +3
Dex +3
Int +0
Wis +0
Cha +2
Con +2
Claws: 1d4
Bite: 1d6
Horns: 1d8 goring
Tail: 1d6 bludgeoning (dragon tail feat.)
Breath Attack: Cone of Hellfire 4d10 + fire damage. (Resistance roll would be qualified as Hellfire for the the sake of resistance) [30ft]
Scales: AC +4 natural armor (color shifting scales that look like flowing lava in color. With the ability to at will to smoke and also at will to smell like brimstone)
Treasure: same as base creature
Climate/Terrain: same as base creature or dragon
Alignment: same as base dragon
Advancement: same as base creature
Powers:
Fiendish Form (Su): At will, a Half-Hellfire Wyrm can produce an effect like that of a shape change spell, except that only the normal form of any tiefling or devil may be assumed.
Infernal Aura (Su): Any creature within 5 feet of a Half-Hellfire Wyrm automatically takes 1d4 points of fire damage per round. It can suppress this aura as a free action.
Keen Senses (Ex): A Half-Hellfire Wyrm sees four times as well as a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 60 feet.
FireSubtype(Ex):A Half-Hellfire Wyrm is immune to fire damage but takes double damage from cold unless a saving throw for half damage is allowed. In that case, it takes half damage on a success and double damage on a failure.
Immunity (Ex): sleep and paralysis immunity, immunity to fear
Summon Baatezu (Sp): Once per day, a Half-Hellfire Wyrm may summon a single barbazu, cornugon, orge lugon with a 50% chance of success. This ability functions like a summon monster spell of the appropriate level. A summoned devil automatically returns whence it came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.
Spell-like Abilities:
1st 1st Hold Person -
5th Misdirection -
7th Suggestion -
7th Dictum -
13th Unhallow -
2nd 3rd Desecrate -
5th Demand -
6th Pyrotechnics -
8th Charm Person -
13th Unholy aura -
3rd 9th Improved Invisibility -
9th Wall of Fire -
7th True Seeing (divine version) -
15th Firestorm -
17th Greater Dispelling -
4th 11th Blasphemy -
15th Teleport without error -
19th Sending -
Skills: 6 + int modifier
Feats: 1 every 3 levels. With access to the draconic feats.
Level Adjustment: +3
Str +3
Dex +3
Int +0
Wis +0
Cha +2
Con +2
Claws: 1d4
Bite: 1d6
Horns: 1d8 goring
Tail: 1d6 bludgeoning (dragon tail feat.)
Breath Attack: Cone of Hellfire 4d10 + fire damage. (Resistance roll would be qualified as Hellfire for the the sake of resistance) [30ft]
Scales: AC +4 natural armor (color shifting scales that look like flowing lava in color. With the ability to at will to smoke and also at will to smell like brimstone)
Treasure: same as base creature
Climate/Terrain: same as base creature or dragon
Alignment: same as base dragon
Advancement: same as base creature
Powers:
Fiendish Form (Su): At will, a Half-Hellfire Wyrm can produce an effect like that of a shape change spell, except that only the normal form of any tiefling or devil may be assumed.
Infernal Aura (Su): Any creature within 5 feet of a Half-Hellfire Wyrm automatically takes 1d4 points of fire damage per round. It can suppress this aura as a free action.
Keen Senses (Ex): A Half-Hellfire Wyrm sees four times as well as a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 60 feet.
FireSubtype(Ex):A Half-Hellfire Wyrm is immune to fire damage but takes double damage from cold unless a saving throw for half damage is allowed. In that case, it takes half damage on a success and double damage on a failure.
Immunity (Ex): sleep and paralysis immunity, immunity to fear
Summon Baatezu (Sp): Once per day, a Half-Hellfire Wyrm may summon a single barbazu, cornugon, orge lugon with a 50% chance of success. This ability functions like a summon monster spell of the appropriate level. A summoned devil automatically returns whence it came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.
Spell-like Abilities:
1st 1st Hold Person -
5th Misdirection -
7th Suggestion -
7th Dictum -
13th Unhallow -
2nd 3rd Desecrate -
5th Demand -
6th Pyrotechnics -
8th Charm Person -
13th Unholy aura -
3rd 9th Improved Invisibility -
9th Wall of Fire -
7th True Seeing (divine version) -
15th Firestorm -
17th Greater Dispelling -
4th 11th Blasphemy -
15th Teleport without error -
19th Sending -